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توظيف تكنولوجيا الواقع المعزز عبر الهواتف الذكية وفاعليته في تنمية مهارات التفكير الإبداعي والدافعية للتعلم لطلاب جامعة أم القرى

[Abstract] 
Type Article
Author الصباغ، حسن عبد العزيز عبد العزيز. تكنولوجيا التعليم، عمادة التعلم الإلكتروني، جامعة ام القرى؛ كلية التربية النوعية، جامعة المنصورة
Second author حامد، عماد حامد أمين. المناهج وطرق التدريس، عمادة السنة الأولى، جامعة أم القرى.
Varying form of title Employing augmented reality technology based on smart phones and its effectiveness on developing the creative thinking skills and learning motivation of Umm Al-Qura University students [Article]
Pages ص ص. 137-195
Host Item Entry مجلة العلوم التربوية. مج. 27، ع. 4، ج. 3، أكتوبر 2019
Electronic Location النص الكامل (PDF)  PDF
Descriptors جامعة أم القرى (السعودية)  -  تكنولوجيا التعليم  -  الهاتف  -  مواد متعددة الوسائط  -  تنمية المهارات  -  مهارات التفكير  -  التفكير الابداعي  -  دافعية الطلاب  -  الطلاب الجامعيون
Language of document Arabic
Country Egypt
This paper investigates the effectiveness of involving the augmented reality (AR) as an advance technology tool in educational fields to develop creative thinking skills and learning motivation for Common First year students at Umm Al-Qura University. The researchers highlight the major keys on how the AR affects the creative of students and encourage them to improve their learning process and motive them towards this process. For this purpose, the researchers designed AR App. based on the smart phones. The researchers used the quasi- experimental research methodology. The study was conducted on students of common first year in the "Learning skills Course". The researchers used the "Torrance" Test for measurement the creative skills acquisition, the motivation questionnaire was designed by the researchers. The results indicated that the usage of Augmented Reality technology influenced students' acquisition of the creative skills positively. The results indicated that there are significant differences between the mean scores of the control group and the experimental group in the post-Torrance-test and in motivation for learning scale, in favor of the experimental group. The effectiveness of developing creative thinking skills, according to the Blake gain rate, was (1.6). Meanwhile, the effectiveness of developing learning motivation, according to the Blake gain rate, was (1.7). In conclusion, augmented reality technology achieved high efficiency according to the rate of gain for Black in raising the level of students in creative thinking skills and learning motivation. (Published abstract)

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Cite   (APA) Style Always review your references for accuracy and make any necessary corrections before using:
الصباغ، حسن عبد العزيز عبد العزيز. (2019). توظيف تكنولوجيا الواقع المعزز عبر الهواتف الذكية وفاعليته في تنمية مهارات التفكير الإبداعي والدافعية للتعلم لطلاب جامعة أم القرى . مجلة العلوم التربوية. مج. 27، ع. 4، ج. 3، أكتوبر 2019. ص ص. 137-195 Retrieved from search.shamaa.org