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الألعاب الإلكترونية وأثرها على مستوى التحصيل الدراسي لدى طلبة المرحلة المتوسطة

[Abstract] 
Type Article
Author عباس، رنا فاضل. مركز البحوث النفسية، وزارة التعليم العالي والبحث العلمي
Varying form of title The effect of video games on intermediate students’ academic achievement [Article]
Pages ص ص. 303-329
Host Item Entry مجلة البحوث التربوية والنفسية. ع. 59، 2018
Electronic Location النص الكامل (PDF)  PDF
Descriptors الالعاب  -  التعلم الالكتروني  -  التحصيل الدراسي  -  طلاب المدارس المتوسطة
Language of document Arabic
Country Iraq
The study attempts to identify: 1) the habits of playing video games among students. 2) The effect of playing video games on students’ academic achievement. 3) The statistically significant differences among students in regard of (gender, time of playing video games, number of hours). To this end, a five-Likert scale questionnaire included four questions was applied to (250) male and female students chosen randomly from the second intermediate stage at Al-Karakh side secondary schools. The findings revealed that students play games only on holidays and less than an hour daily, which means playing games does not affect their academic achievement. Additionally, the findings found there is a significant difference between male and female in regard of their academic achievement. (Published abstract)

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Cite   (APA) Style Always review your references for accuracy and make any necessary corrections before using:
عباس، رنا فاضل. (2018). الألعاب الإلكترونية وأثرها على مستوى التحصيل الدراسي لدى طلبة المرحلة المتوسطة . مجلة البحوث التربوية والنفسية. ع. 59، 2018. ص ص. 303-329 Retrieved from search.shamaa.org