Refworks Format
A1 عباس، رنا فاضل AB The study attempts to identify: 1) the habits of playing video games among students. 2) The effect of playing video games on students’ academic achievement. 3) The statistically significant differences among students in regard of (gender, time of playing video games, number of hours). To this end, a five-Likert scale questionnaire included four questions was applied to (250) male and female students chosen randomly from the second intermediate stage at Al-Karakh side secondary schools. The findings revealed that students play games only on holidays and less than an hour daily, which means playing games does not affect their academic achievement. Additionally, the findings found there is a significant difference between male and female in regard of their academic achievement. (Published abstract) http://search.shamaa.org/abstract_en.gif OP ص ص. 303-329 T1 الألعاب الإلكترونية وأثرها على مستوى التحصيل الدراسي لدى طلبة المرحلة المتوسطة [مقال] UL https://www.iasj.net/iasj/article/156036 النص الكامل (PDF) 1 http://search.shamaa.org/fulltext.gif