فاعلية دمج الأنشطة الإلكترونية التفاعلية في بيئات التلعيب الرقمية في اكساب مفهوم العلاقات اللونية لدى طلبة المرحلة الإبتدائية في المدينة المنورة‎


Ar

The goal of this research is to identify the effectiveness of integrating interactive electronic activities into digital gamification environments to acquire the concept of color relationships among elementary school students in Madinah. To achieve this goal, the Quasi-experimental study used on a group of third-grade female students. The sample consisted of (77) students divided into an Experimental group of (40) students and a Control group of (37) students. The study tools contain designing an interactive electronic activity based on gamification and an achievement test to measure the effectiveness of integrating interactive electronic activities. The outcome of the study indicated the superiority of the Experimental group over the Control group in the achievement test. The primary effect of the result is integrating interactive electronic activities into the digital gamification environments used in the study. Based on this result, we recommend expanding the adoption of interactive electronic activities based on gamification for learning and teaching the subject of art education. In addition to that, the Ministry of Education should adopt the production of educational applications under the supervision of specialists of university professors and course directors and instructors. (Published abstract)