Refworks Format
A1 سناجرة، رتيبة عبد الرحيم أحمد AB This study aimed to reveal the impact of the use of educational games on raising the level of psychological well-being of basic second graders after the coronavirus pandemic, and to achieve the study's objectives, the semi-experimental curriculum, the psychological wellbeing scale, and the sample consisted of (40) Students from Maimouna Bint al-Harith School in Ain al-Basha Brigade, the sample of the study was divided into two experimental groups; 20 students per group, the results of the study showed that the level of psychological well-being of the basic second graders was high, and the results showed statistically significant differences at the indicative level (α≤1915) among the calculation averages of grade II students' basic grades in the remote application of the psychological well-being measure as a whole is attributable to the teaching method and to the benefit of educational games This indicates that students' level of psychological well-being has increased, In light of the findings, the researcher recommends that educational games should be used and used in teaching, especially at the basic stage, because they have a positive impact on the educational process and raise students' level of psychological wellbeing. Studies on the local and Arab environment examine the role of factors influencing psychological well-being and attempt to improve students' sense of psychological wellbeing. (Published abstract) http://search.shamaa.org/abstract_en.gif OP ص ص. 349-370 T1 أثر استخدام الألعاب التعليمية في رفع مستوى الرفاه النفسي لدى طلبة الصف الثاني الأساسي بعد جائحة كورونا [مقال] UL http://search.shamaa.org/PDF/Articles/JOAaurjeprs/AaurjeprsVol8No1P2Y2023/aaurjeprs_2023-v8-n1-p2_349-370.pdf النص الكامل (PDF) 1 http://search.shamaa.org/fulltext.gif