Refworks Format
A1 حجاج، رحاب رمضان A2 حسن، نبيل السيد A2 عبد الغني، سلوى عبد السلام AB The current research aims to prepare a program using electronic games and to know its effectiveness to develop the creativity skill of a pre-school child, and to identify the effectiveness of the proposed program based on electronic games to develop some creativity skill among preschool children. The researcher used the semi-experimental approach due to its relevance to the nature of the research. He used the experimental design of two groups, one experimental and the other controlling by following the pre and post measurement for them. The research community is represented in the kindergarten children in Minia city from the age of (5: 6) years, and the researcher selected the research sample randomly by choosing the kindergarten of the Minia Official Language Experimental School in Maghagha city, whose number is (54) children divided equally between the control and experimental groups. The researcher used the research tools to test the generation of new innovations for kindergarten children, and the electronic games program for preschool children. One of the most important results was the electronic games-based program that has a positive and indicative effect on developing creativity in pre-school children, and one of the most important recommendations was to invite those in charge of educational and educational institutions in the field of childhood to use the proposed electronic games program to improve children's creativity skills. (Published abstract) http://search.shamaa.org/abstract_en.gif OP ص ص. 117-137 T1 الألعاب الإلكترونية وأثرها في تنمية مهارة الإبداع لدى أطفال ما قبل المدرسة [مقال] UL https://jkfb.journals.ekb.eg/article_169432_874a674fe1a8f19004faba81d77acc86.pdf النص الكامل (PDF) 1 http://search.shamaa.org/fulltext.gif