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A1 بسيوني، عبير بدير محمد A2 عبد الحفيظ، غادة محروس AB This current research aims to identify the best forms of design for color and time in educational electronic games, and their effect on increasing achievement motivation to complete the task within the game for autistic children, and the study investigated three color patterns (hot red color-cold blue color-white and black color), and two patterns Playtime (free - restricted) and interaction between them. The research sample consisted of (60) children, who were randomly distributed to six experimental groups. The experiment data was analyzed to test the hypotheses that were derived from the study questions. It is the color (red - blue - white and black), and the pattern of time (free - restricted) and the interaction between them when designing electronic educational games to increase achievement motivation for autistic children. The results of the experiment provided statistical evidence that the use of red color with free time in designing electronic educational games for the category of autistic children is statistically better than using the blue or white and black color with the restricted or free time. (Published Abstract) http://search.shamaa.org/abstract_en.gif OP ص ص. 73-122 T1 التفاعل بين بعض عناصر تصميم الألعاب التعليمية الإلكترونية وأثره في دافعية الإنجاز للأطفال التوحديين [مقال] UL 1 http://search.shamaa.org/fulltext.gif http://search.shamaa.org/PDF/Articles/EGJes/JesVol28No4P4Y2020/jes_2020-v28-n4-p4_073-122.pdf النص الكامل (PDF)