AU - علي، عمرو محمد AB - The purpose of this study is to investigate the effectiveness of educational games technique in developing the skills of using computer for the preparatory stage in Port Said governorate. To achieve this, the researcher used the quasi-experimental and the descriptive approaches. The researcher prepared the research tools which are an achievement test to measure the cognitive aspect of the skills of using computer, and observation card to measure the performative aspect of the skills of using computers. The current study used the one group pre-posttest design. The reached a set of recommendations and suggestions. (Published abstract) http://search.shamaa.org/abstract_en.gif OP - ص ص. 277-302 T1 - فاعلية استراتيجية ألعاب الكمبيوتر التعليمية في تنمية مهارات استخدام الحاسب الآلي لدى تلاميذ المرحلة الإعدادية [مقال] UL - http://search.shamaa.org/PDF/Articles/EGSjeaec/SjeaecVol4No2Y2016/sjeaec_2016-v4-n2_277-302.pdf النص الكامل (PDF) 1 http://search.shamaa.org/fulltext.gif