AU - محمد، شريف شعبان إبراهيم AB - The objective of the research was to identify the effectiveness of flipped learning based on augmented reality in developing the programming skills among higher institute's students. The research used semi-experimental method. The sample consisted of (80) students of the higher institutes, They were divided into two experimental groups, the first experimental used (flipped learning based on augmented reality), the second experimental used (flipped learning based on YouTube), the search used two tools: achievement test and note card, the research found a significant difference at (0.05) Among the average scores of students in the group The first and second graders of the second experimental group in the post-application to test of achievement test and the note card of the programming skills for the first experimental group. (Published abstract) http://search.shamaa.org/abstract_en.gif OP - ص ص. 257-277 T1 - فاعلیة التعلم المقلوب القائم على الواقع المعزز في تنمیة مهارات البرمجة لدى طلاب المعاهد العلیا [مقال] UL - http://search.shamaa.org/PDF/Articles/EGAsep/AsepNo71P2Y2016/asep_2016_n71-p2_257-277.pdf النص الكامل (PDF) 1 http://search.shamaa.org/fulltext.gif