أثر استخدام تطبيقات التلعيب في تحصيل طلبة الصف السادس في المملكة العربية السعودية في مفردات اللغة العربية واتجاهاتهم نحو تلك التطبيقات


Ar

The study aimed at investigating the impact of utilizing gamification applications on the achievement of sixth-grade students in Arabic language vocabulary in Saudi Arabia and their attitudes towards gamification. The study sample consisted of (141) sixth-grade students at Riyadh Schools for boys and girls in Riyadh district during the first trimester of the academic year 2023-2024. The sample was distributed into three groups, two experimental groups were taught utilizing gamification apps (Blooket and Quizizz), and one control group was taught by the traditional method. A multiple-choice test was developed to measure students' achievement in vocabulary, and a questionnaire was developed to measure students' attitudes toward using gamification apps in teaching the Arabic language. Both validity and reliability were ensured for the two measures. Two-way 2x2 mixed analysis of variance and one-way analysis of variance used to analyze the data. The results revealed statistically significant differences in students' achievement that can be attributed to the teaching strategy and in favor of strategies that utilized gamification apps. Also, the results revealed that the students have positive attitudes towards utilizing gamification apps in Arabic language teaching and learning. Consequently, the researchers recommended that teachers need to be trained to utilize gamification apps in their teaching. (Published abstract)