آراء المعلمات في كلية التربية بجامعة الملك سعود حول استخدام التلعيب gamification في العملية التعليمية
The research aims to identify the opinions of teachers through which the requirements of designing an educational environment based on Gamification can be identified and the obstacles that limit its application can be identified, bused on the descriptive approach. The researcher used the questionnaire tool to collect information and data on the study. The study was applied in the second semester of the academic year 1440-1441 H on the sample of the study, which numbered (60) teachers from Master’s degree in the Faculty of Education at King Saud University. The data of this study were analysed using the Statistical Packages Program (SPSS) in accordance with the following statistical methods: repetitions, percentages, calculation averages and Standard deviations. Alpha Kronbach plants to determine the degree of stability and Pearson coefficient The study found a number of important requirements for the application of Gamification, including: The need for the teacher to know the characteristics of the target group, the ability of the teacher to adjust the class and manage It well, to know the teacher about the types of feeding methods appropriate to the nature of the learners, taking into account the teacher the nature of the content, and the teacher’ sawareness of the advantages of applying the defect in education The study revealed the most important obstacles of applying the Gamification in education: the large burden assigned to the teacher, the lack of clarity of the mechanism of implementation of the Gamification in the teacher, the large number of students in the semester, the lack of time limit for the study. the lack of internet connection in the school, the lack of training courses on the Gamification, the lack of knowledge of the teachers on successful experiences of the Gamification. (Published abstract)