واقع توظيف المعلمات للألعاب التعليمية الإلكترونية في تعليم الطالبات ذوات صعوبات التعلم في المرحلة الإبتدائية بمدينة الرياض
The objective of this study is to understand the reality of utilizing digital educational games in teaching female students with learning disabilities in the elementary level at the city of Riyadh. The subjects of this study are all learning disability female teachers in the elementary level at the city of Riyadh. In order to accomplish this objective of the study, the researcher used the descriptive approach, thus she selected for this purpose the following study instrument that is (questionnaires). Further, after the validity and reliability of the instrument has been measured, the researcher applied it to 352 female teachers whom are the real subjects of this study. Moreover, the findings have showed that there was a higher degree of utilizing digital educational games in teaching female students with learning disabilities in the elementary level at the city of Riyadh with a total average of (4674) out of (6) with the highest segments being the one that states that female teachers utilize digital educational games as a means of entertainment for students with learning disabilities. The findings have also showed that female elementary teachers at the city of Riyadh estimate the degree of difficulties of applying digital educational games in teaching of female students with learning disabilities to a moderate degree with a total average of (4643) out of (6). Further, the main obstacle was the lack of the digital devices required to utilize these digital educational games. In addition, the findings have showed that female teachers valued implementing the utilization of digital educational games in teaching female students with learning disabilities in the elementary level at the city of Riyadh with a total average of (4665) out of (6) and that one of the most important require-ments for applying these digital educational games is to provide the necessary training courses in order to train learning disability female teachers to create digital educational games that suits the characteristics of those with learning disabilities. One of the main recommendations of this study is to provide the necessary digital devices in order to enable the application of digital educational games so that it can lower the intensity of learning difficulties and to offer the training courses that will aid female teachers in knowing the correct utilization of the digital educational game. (Published abstract)