فاعلية أنشطة الألعاب الرقمية في تنمية التحصيل المعرفي ومهارات التعلم التعاوني في مقرر العلوم لدى طالبات المرحلة الإبتدائية في المدينة المنورة
This research aimed at investigating the effectiveness of digital games activities in developing cognitive achievement and cooperative learning skills in the science course among primary school female students in Al Madinah Al Munawwarah. For such purpose, the research adopted the quasi-experimental approach, and the research instruments were an achievement test prepared by the researcher, cooperative learning skills observation and an educational digital game. The research population included all female students enrolled in grade six of primary schools located at Al Madinah Al Munawwarah during the second semester of the academic year (1441- 1442 A.H.), while the research sample consisted of (61) female students enrolled in grade six of the Primary School 112 in Al Madinah. The sample was selected randomly and then divided into two groups: a control group consisting of (28) female students and receiving learning in the traditional method, and an experimental group consisting of (33) students and receiving learning using the technology of digital games activities in the science course. In order to achieve the research objectives, the experimental treatment materials were designed and after applying the pre and post-test and implementing the research intervention, a number of appropriate statistical methods were used to process these data, including the SPSS program for statistical analysis, the t-test for two unrelated groups, the t-test for two related groups, Pearson correlation coefficient, Eta-squared and Blake's Gain Ratio. Moreover, the research concluded that the digital games activities were proved effective in developing cognitive achievement and cooperative learning skills in the science course. Accordingly, the researcher recommended expanding in the use of digital games activities in the primary school in particular, and in all stages in general, also it is recommended to develop a digital repository for the production and sharing of educational digital game activities. (Published abstract)