تصميم بيئة تعلم متنقل قائمة على تكنولوجيا الهولوجرام لتنمية مهارات إنتاج الرسومات المتحركة ثلاثية الأبعاد لدى طلاب الدراسات العليا
The aim of the current research is to develop 3D Animation production skills of postgraduate students, by designing a mobile learning environment based on hologram technology, in light of following the proposed instructional design model for this research, and the descriptive approach was used in the stage of study and analysis, And the experimental approach was used to measure the effectiveness of designing a mobile learning environment based on hologram technology to develop 3D Animation production skills of postgraduate students, and the research procedures included selecting a sample of the diploma students of the Department of Educational Technology at the College of Education. The sample was divided randomly into two groups, one experimental and the other controlling, and each group numbered fifteen (15) students, and the research tools represented an achievement test, a note card, and a product evaluation card, the validity and stability of these tools were confirmed, then applied to the research sample, Then the results were calculated and the data were processed statistically by applying appropriate statistical treatment methods using SPSS statistical programs and presenting a list of suggested recommendations to benefit from the research results. The current research found that there was a statistically significant difference at a level of significance (0.05) between the mean scores of the experimental group students in the pre- and post-applications in both the achievement test and the observation card, respectively in favor of the post application, and the presence of a statistically significant difference at the level of significance (0.05) between the mean scores of the students of the experimental and control groups in the post-application in each of the achievement test and the observation card, respectively in favor of the experimental group, and the presence of a statistically significant difference at a level of significance (0.05) between the mean scores of the students of the two experimental groups And the control in the post-application of the product evaluation card “3D Animations” for the benefit of the experimental group. The research also included discussing these results and providing an explanation for them. (Author’s abstract)