فاعلية تكنولوجيا الواقع المعزز باستخدام استراتيجية كيلر وأثرها على التفكير الإبتكاري ورضا الطلاب عن مقرر المعلوماتية للصف العاشر بدولة الكويت


Ar

This study aims to investigate Augmented Reality Technology based on Keller’s Strategy, verifying its effect on innovative thinking and Student Satisfaction of the 10th Grade Computing Curriculum in state of Kuwait. The study consists of (40) male students at tenth level of High school divided into (2) equivalent and equal groups. First groups are the experimental (1) the second is the experimental (2). The study devised the computer networks from the syllabus of computer as a subject for this study. To assess the subsequent variables, the study applied (Torrance’s test for creative thinking Verbal - a). student’s satisfaction questionnaire is based on a collection of resources. The study found that there are significant statistical differences in developing spatial intelligence for experimental (1) groups. The study also found significant statistical differences at the groups in parent’s satisfaction. (Author’s abstract)