فاعلية بيئة رقمية قائمة على التلعيب في تنمية مهارات تصميم المواقع الإلكترونية لدى طلاب المرحلة الإبتدائية
The study aimed to reveal the effectiveness of a gamified digital environment in developing website design skills among primary school students. The quantitative approach was used in its two types: descriptive and experimental (quasi-experimental design). The study sample consisted of a random sample of sixth-grade students, consisting of an experimental group of (31) students and a control group of (30) students. An achievement test and a performance observation card were used to collect the necessary data to answer the research questions. The study results showed statistically significant differences at the significance level (0.05) between the average scores of the experimental and control groups in the post-application of the achievement test and the observation card for website design skills, in favor of the experimental group that studied using the gamified digital environment. Based on the research results, the research recommends a set of recommendations, the most important of which are: urging decision makers to design interactive digital curricula integrated with gamification elements and aligning them with the requirements of the study materials and training primary school teachers to employ gamification strategies effectively within classrooms. (Published abstract)