تأثير استراتيجية التدريس (فكر- زاوج- شارك) القائمة على الواقع المعزز في مستوى بعض المهارات الحياتية ومهارات كرة السلة


Ar

The study aimed to identify the effect of the Think-Pair-Share teaching strategy based on augmented reality on the level of some life skills and basketball skills. The quasi-experimental approach was used, where the study tools consisted of an educational program for the (Think-PairShare) strategy based on augmented reality. And an educational program for regular strategy. Each program included (18) educational units for a period of (6) weeks, with (3) educational units each week, and the time of each unit was (50) minutes. Tests for basketball skills (dribbling, passing, shooting) were also used. A questionnaire to measure life skills consisting of (36) items distributed over (7) areas. The study population consisted of all students registered for basketball education courses, numbering (155) male and female students. The study sample consisted of (40) students from basketball education courses. They were selected randomly and were divided into two equal and homogeneous groups (20 students for the control group, and (20) students for the experimental group. The Statistical Package for Educational Sciences (SPSS) program was used, and the results showed that there were statistically significant differences in the responses of the experimental group members between The pre- and post-measurements of the life skills scale and the performance of basketball skills are in favor of the post-measurement. The results also showed that there are statistically significant differences in the performance of the control and experimental study groups in the post-measurement of life skills in favor of the experimental group in most areas and in the tool as a whole, with the exception of the areas (critical thinking, and creative and innovative thinking), as well as the presence of statistically significant differences in the performance of the control and experimental study groups in the post-measurement of basketball skills in favor of the experimental group in most skills, with the exception of the skills (medium and low dribbling, chest and rebound passes, and the ladder shot), and the researcher recommends proposing to employ a strategy Teaching (Think, Pair, Share) based on augmented reality technology by teachers of basketball teaching courses in light of the learning outcomes provided by this strategy. (Author’s abstract)