أثر استخدام القصة الرقمية التفاعلية على التحصيل الدراسي والدافعية نحو تعلم المهارات الرقمية


Ar

The purpose of this study was to investigate the effect of using interactive digital story on academic achievement and motivation in the digital skills course among first-level middle school students. The research population consisted of the first-level middle school students in the Sabia province in the second semester of 2022. A quasi-experimental approach was adopted with a sample size of 50 students from Al-Khalidiya School in Sabia, the control group consisted of 25 students who studied through the textbook, while the experimental group studied via interactive digital stories with the same sample size. Several interactive digital stories were designed as research material and were used with the experimental group. Two research tools were prepared: academic achievement test and motivation scale (MSLQ). The results suggested that the use of the interactive digital story in teaching had a positive effect on student academic achievement and motivation when learning of digital skills, The results showed a statistically significant difference (0.05) between the average grades of students in posttest in favor of the experimental group. Moreover, the results showed a statistically significant difference (0.05) between the average grades of students the motivation scale in favor of the experimental group. (Published abstract)