تأثير تصميم الألعاب الإلكترونية القائمة على أدوات الذكاء الاصطناعي التوليدي بنمطي تقديم (قبلي/ بعدي) على تنمية مهارة حل المشكلات الرياضية لدى تلاميذ مرحلة الطفولة المبكرة


Ar

This study aimed to scrutinize the impact of designing electronic games based on Generative Artificial Intelligence with two displaying modes (pre/post), on developing mathematical problem-solving skills in early childhood students. To achieve this objective, a quasi-experimental design with pre- and post-tests applied to two experimental groups was employed. The study sample consisted of (36) female students, randomly and equally divided into two groups. The research instrument was a “Mathematical Problem-Solving Skills Test”. After statistically analyzing all the data related to the study, the following result was obtained: There was no statistically significant difference at the significance level (0.05) between the mean scores of the post-tests for the two experimental groups, attributable to the different displaying modes. In light of the study’s findings, several recommendations and suggestions were made related to the timing of displaying electronic games based on Generative Artificial Intelligence. (Published abstract)