أثر استخدام تطبيقات التّلعيب في تحصيل مهارات طلبة الصّفّ الثّالث في قواعد اللّغة العربيّة


Ar

The study aimed to investigate the impact of gamification applications on developing the grammar of third-grade students in Arabic language. The quasi-experimental method was used to answer the study questions. The study sample included all third-grade students in Madaba, totaling 46 students in one of the private schools in Madaba. The participants were randomly divided into two groups, with each group consisting of 23 students. The experimental group was taught using gamification applications, while the control group was taught using conventional methods. A pre-test and post-test in Arabic language grammar were administered to both study groups after ensuring their validity and reliability during the second semester of the academic year 2023/2024. The study that there are significant statistical differences in the overall performance of students in the experimental group in the achievement test. The results also indicated that there are statistically significant differences at the significance level (α ≤ 0.05) between the mean scores of students attributed to the gender variable (male, female). Based on the results, the study recommended the use of gamification applications while teaching Arabic language grammar, thus training teachers becomes a priority and integrating them into curricula of Arabic language. (Author's abstract)