أثر نمطا الحضور (الشخصية الافتراضية avatar – الشخصية الحقيقية) في بيئة التعلم الالكترونية التفاعلية ثلاثية الأبعاد لتنمية مهارات مشكلات الحاسب الآلي وتنمية الاتجاهات نحوها لدى طلاب تكنولوجيا التعليم


Ar

The aim of the research is to reveal the effect of the two attendance patterns (virtual avatar - real personality) in the three-dimensional interactive e-learning environment; to develop the skills of computer problems and the development of attitudes towards them among students of educational technology. The research sample consisted of (160) students for the basic research experience for the academic year 2021/2022, they were randomly divided into two experimental groups according to the research variables, and the tools included an achievement test of the cognitive type, a note card to note the skills of computer problems. automated, and a trend meter (the three tools prepared by the researcher). The data were treated statistically by using the t-test for independent samples, measuring the effectiveness ratio of Mac Gojian, and measuring the effect size of the two types of attendance (the virtual personality Avatar - the real personality. The search results also revealed: There are statistically significant differences at the level of significance (0.05) between the mean scores of the students of the research sample in the course "Computer Problems" in the cognitive achievement test and the product evaluation card for the skills of computer problems and the development of the trend, due to the different patterns of attendance (the virtual personality Avatar - the real personality) in the three-dimensional interactive electronic learning environment for the benefit of the group that studied using the attendance pattern of the real character in the three-dimensional interactive electronic learning environment The results of the research were discussed in the light of theories or theoretical frameworks and related previous research and studies. The current study recommends employing the two modes of attendance (virtual personality Avatar - real personality) in the three-dimensional interactive e-learning environment in university courses, as it has a positive impact on cognitive achievement and skills of computer problems. Automation, and the trend towards it, holding training courses for teachers and faculty members to train them on the use of this technology and smart phones in traditional, formal and informal learning environments. (Published abstract)