فاعلية التعلم المصغر القائم على تنوع محفزات الألعاب الرقمية في تنمية مهارات إنتاج الكتاب الإلكتروني التفاعلي وحب الإستطلاع المعرفي لدى طلاب تكنولوجيا التعليم
The research aimed at identifying the effectiveness of micro learning based on variety gamification (badges, leaderboards, points) in developing the skills of producing interactive e-book and cognitive curiosity of 34 educational technology students. Tools of the research included list of skills to producing interactive e-book, and micro learning based on variety gamification (badges, leaderboards, points) environment, interactive e-book production evaluation card, and cognitive curiosity scale (prepared by the researcher). The results of the research showed there are statistically significant differences between performance level of the experimental group students in the post-test of the interactive e-book production evaluation card and the required mastery level (80%) in favor of the experimental group students. And there are statistically significant differences between scores means of the experimental group in terms of cognitive curiosity scale in the pre and posttests favor of posttest. (Published abstract)