the role of virtual gaming programs in promoting or reducing aggressive behaviors in children in late childhood


Ar

The current study aimed at determining the role of virtual play programs in promoting or reducing the aggressive behavior of children in late childhood. It is noted through the results of many previous studies that many of the virtual play programs will increase the manifestations of aggressive behavior in children, Violence to reach the end of the game, and given the importance of virtual games in the lives of children in the present era. It was important to monitor the most important programs that will reduce the aggressive behavior of children and compare programs with the promotion of aggressive behavior and limit the most important requirements to be available for children's virtual games programs that reduce aggressive behavior that can also be used to treat children's turbulent and aggressive behavior. To achieve the objective of this research, a 20-question interview questionnaire was designed for 20 teachers and parents of children. Results showed that one of the most important factors that will reduce aggressive behavior in children of late childhood (the target group of research) add the attractions and suspense of virtual games away from violence by supporting the psychological requirements of the age of children as well as the development of means of attraction and suspense commensurate with their tendencies and their interests. (Published abstract)