تأثير الألعاب الإلكترونية على طلبة المرحلة الأساسية بالجمهورية اليمنية
The aim of the research is to know the reality of the use of electronic games by students of the basic stage in the Republic of Yemen, and the extent of the impact of these games on them. The following results: Basic stage students play electronic games for one to two hours per day, and the mobile phone and the Internet are the two preferred means for students to play electronic games, and they prefer combat games. The love of discovery is one of the most prominent motives that lead students to use electronic games, and they are often able to dispense with electronic games, but with difficulty, while some are not able to do so at all. In addition, it leads to students' neglect of school duties and poor studying, and leads to anger, isolation, lack of cooperation with others and aggression, and this effect is to some extent.(Published abstract)