مواقع التواصل الاجتماعي وتأثيراتها الإيجابية والسلبية واستخدام الألعاب الإلكترونية العنيفة وأثرهما على السلوك العدواني لدى طلبة الجامعة


Ar

Three scales are applied to 300 university male and female students. The first scale consists of 40 items, 20 of which are for the positive effects on social media users, whereas the other 20 are for the negative ones, according to Likert scale of five-level gradation. The second scale involves 16 items for the evident electronic games according to Likert scale. The third scale of 20 items is for the aggressive behavior according to Likert scale. A number of results, recommendations and suggestion are made. (Published abstract)