فاعلية بيئة تعليمية قائمة على الألعاب المحوسبة في تنمية المفاهيم والتواصل الرياضي لدى طالبات الصف السابع الأساسي
The aim of this study was to know the effectiveness of an educational environment based on computerized games in the development of concepts mathematical and communication among seventh grade students. Testing mathematical concepts and testing concepts of mathematical communication. The study sample consisted of (60) students of the seventh grade in Abassan Elementary School (A) for girls Research methodology. The researcher adopted the experimental method and descriptive analytical approach, because it fits his research, which investigates concepts and mathematical communication and the effectiveness of teaching using computer games. The most important findings of the study: 1) There are statistically significant differences at (α = 0.01) between the average scores of the experimental group and the average scores of the female students in the control group in the test of the mathematical concepts in favor of the experimental group. 2) There are statistically significant differences at the level of (α = 0.01) between the mean scores of the experimental group and the average scores of the control group students in the post-application of the mathematical communication favor of the experimental group. The most important recommendations of the study: 1) Directing the attention of educators and specialists in focusing on the mathematics curriculum and the need to benefit from computerized games. 2) The need to train mathematics teachers on how to produce computer games for use in teaching mathematics. 3) The need to focus on the diversification of the use of strategies to teach mathematical concepts to help students develop and work to develop sports communication. 4) Enriching school libraries and computer labs with resources related to computerized games and games themselves in order to enhance their presence among teachers and learners. (Author's abstract)