A proposed electronic instructional game to improve decision taking skill
[Abstract] | |
Type | Article |
Author | el-Alami, Mohye el Deen Ismail. Computer Teacher Preparation Department, Faculty of Specific Education, Mansoura University. |
Second author |
Mohamed, Ahmed el-Sayed Amin. Computer Teacher Preparation Department, Faculty of Specific Education, Mansoura University.
el-Saadawi, Omima Magdi. Faculty of Specific Education, Mansoura University. |
Pages | pp. 601-616 |
Host Item Entry |
Research Journal of Specific Education. no. 42, April 2016
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Electronic Location |
Full text (PDF)
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Descriptors | Educational games - Technology - Skill development - Decision making - Teaching methods - Primary school students - Arab countries |
Language of document | English |
Country | Egypt |
Over the last years, game-based learning (GBL) has considered as one of the most promising technologies on learning and teaching practice in and out of formal educational environments. Game-based learning especially electronic instructional ones can be used to improve different skills of pupils. Reviews of relevant researches show that there is a shortage in Arabic electronic instructional game, so that a little Arabic games are being applied in Arab World schools. The purpose of this study is to propose an Arabic instructional design/development model, which can be used to create Arabic game-like learning environments. The study presents an application on the use of electronic instructional games in improving decision taking skill in English language curriculum for sixth grade pupils. (Published abstract)
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el-Alami, Mohye el Deen Ismail. (2016). A proposed electronic instructional game to improve decision taking skill . Research Journal of Specific Education. no. 42, April 2016. pp. 601-616 Retrieved from search.shamaa.org |