فاعلية استخدام برنامج التعلم القائم على اللعب (Kahoot) في تنمية التحصيل والدافعية نحو التعلم لدى طلاب الصف الثالث الإبتدائي بمملكة البحرين
| [Abstract] | |
| Type | Article |
| Author | درادكة، حمزة محمود عبد القادر. وزارة التربية والتعليم، مملكة البحرين |
| Varying form of title |
The effectiveness of using the play-based learning program (Kahoot) in developing achievement and motivation towards learning among third-grade students in the Kingdom of Bahrain [Article] |
| Pages | ص ص. 83-113 |
| Host Item Entry |
مجلة العلوم التربوية والنفسية. مج. 21، ع. 4، ديسمبر 2020
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| Electronic Location |
النص الكامل (PDF)
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| Descriptors | البرامج التربوية - اللعب - التحصيل الدراسي - دافعية الطلاب - طلاب المدارس الابتدائية - البحرين |
| Language of document | Arabic |
| Country | Bahrain |
The study aimed to reveal the effectiveness of using the Kahoot program in developing achievement and motivation towards learning among third grade students in the Kingdom of Bahrain. The study sample consisted of (50) students distributed equally among both the experimental and control groups. The results of the study showed that there was a statistically significant difference at (α ≤ 0.05) between the mean scores of the members of the experimental group in the pre- and post-applications on the achievement test for the benefit of the post application. The study also showed that there was a statistically significant difference at (α ≤0.05) between the mean scores of the members of the experimental group and the control group in favor of the experimental group in developing achievement. What is more, there was a statistically significant difference at (α ≤0.05) between the mean scores of the experimental group in the post-application of the motivation measurement towards learning by using the Kahoot program and the mean hypothetical theory for the post-application. This confirms the effectiveness of the program in developing achievement and motivation towards learning. (Published abstract)
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| درادكة، حمزة محمود عبد القادر. (2020). فاعلية استخدام برنامج التعلم القائم على اللعب (Kahoot) في تنمية التحصيل والدافعية نحو التعلم لدى طلاب الصف الثالث الإبتدائي بمملكة البحرين . مجلة العلوم التربوية والنفسية. مج. 21، ع. 4، ديسمبر 2020. ص ص. 83-113 Retrieved from search.shamaa.org |