The problem of research is that every child has the freedom to choose games that he plays without the intervention of adults, but some parents and teachers force children to play certain games and leave other games on the pretext of not suitable for their age or the level of family culture. As a result, there is no knowledge and expertise of interested institutions and concerned with the child about the most popular games of children. Playing is one of the most important methods for the young to understand the world or the environment surrounding them and the way of self-expression because it allows the use of senses and mind and allows the child to discover the world around him and to understand the environment and know himself, as he develops his abilities and skills of thinking by practicing different colors of playing interacting with his materials and tools and learn the culture of his community and its language to be helpful to him to interact and communicate with the outside world around him, the child cannot distinguish between playing and work, and playing has different types and the proportion of time allocated to each of them does not depend only on the age of the child, but on his sex , the health condition and pleasure obtained from each type. And the child discovers through trial and error that some types of games that the selected lead to satisfactory results as opposed to others that lead to his unsatisfactory results. The child by repeating to play accepted and satisfactory games and accepted by others, it quickly becomes his most favorite to him and begins to set rules of conduct for him. The research aimed to detect the most popular games of kindergartens children (the commercial the cultural)) – (the imaginal the representational) depending on the variable of gender and stage. And to know the most favorite cultural games of kindergarten children depending on the gender variable and stage, and to know more representative games of kindergarten children depending on the gender variable and stage. The research sample included (475) children, boys and girls, (177) males and (298) females for the academic year 2016-2017. The researcher used a questionnaire to reach the objectives of the research after extracting its validity and stability and the coefficient of stability reached (0,85). The researcher used the percentage weight of the apparent validity for the questionnaire items, and also extracting the ratio of circulation of games preference (commercial, imaginal), chi-square test to extract the differences in the degree of games preference (commercial, imaginal), and Spearman correlation coefficient to extract the persistence of the questionnaire. The research found the following results: (There are differences in the preference of kindergarten children games, that the children always prefer the most popular games or commercial games, which help their nerves and muscles to relax and second place games are building games and (the imaginary games) got the last place, and that all kindergarten children are equal In the degree of preference for the three games, whether in terms of gender or age stage), and the researcher presented a number of suggestions and recommendations in terms of research. (Published Abstract)
للمزيد من الدقة يرجى التأكد من أسلوب صياغة المرجع وإجراء التعديلات اللازمة قبل استخدام أسلوب (APA) :
هاشم، سجلاء فائق. (2017). الكشف عن الألعاب الجاهزة والمصنوعة يدويا والخيالية المفضلة لدى أطفال الرياض . مجلة الفتح. مج. 13، ع. 71، 2017. ص ص. 190-215 تم استرجاعه من search.shamaa.org .