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فعالية الألعاب التعليمية الإلكترونية في التحصيل الدراسي وفي تنمية مهارات التعلم الذاتي لدى طلبة الصف الثالث الأساسي منخفضي التحصيل في مادة الرياضيات

[Abstract] 
Type Thesis / Dissertation
Author الغزاوي، منال محمود.
Second author أبو جابر، ماجد عبد الكريم. مشرف رسالة
الشبول، مهند أنور. عضو لجنة المناقشة
جرادات، سهير. عضو لجنة المناقشة
عطية، جبريل. عضو لجنة المناقشة
Varying form of title The effectiveness of electronic educational games in academic achievement and development self-learning skills of low- achievers in math among third-grade students [Thesis / Dissertation]
Pages أ- ط، 72 ص.
Dissertation Note ماجستير. تكنولوجيا التعليم. الجامعة الأردنية. كلية الدراسات العليا. 2019. الأردن. عمان. ص. ب: 11942. ت: 0096265355000. ف: 0096265300241. fgs@ju.edu.jo. http://graduatedstudies.ju.edu.jo/ar/arabic/Home.aspx
Electronic Location الصفحات الاولى من الدراسة (PDF)  PDF
Descriptors الالعاب التربوية  -  التعلم الالكتروني  -  تكنولوجيا التعليم  -  التحصيل الدراسي  -  تنمية المهارات  -  الدراسة المستقلة  -  طلاب المدارس الابتدائية  -  الطلاب ذوو التحصيل المتدني  -  تدريس الرياضيات
Language of document Arabic
Country Jordan
The study has aimed at determining the degree of effectiveness of eLearning games in educational achievement and in the development of self-learning skills among third-grade students who are low achievers in mathematics in private education schools in Jordan. The study has adopted a semi-experimental approach. The study population has consisted of (60) male and female students from third-grade students who are low achievers. They have been randomly divided into two groups: the first is consisting of (30) male and female students and the other is consisting of 30 male and female students. The Private Al-Aqeeq International Schools in Jordan have been chosen in a deliberate manner because the school administration has showed readiness and in order to availability of the necessary tools to implement the study. To achieve the objectives of the study, an achievement test consisting of (7) questions and the self-learning skills scale consisting of (29) paragraphs, have been developed. The study has been conducted in the first semester of the year (2018/2019).To answer the study questions, the necessary statistical treatments have been used. The study has showed several results, namely: There have been statistically significant differences at the level of significance (α = 0.05) in the achievement of students among third-grade students who are low achievers in mathematics due to the method of education (electronic games, the usual method) for the benefit of the group that has been taught by electronic games and there have been no statistically significant differences in self-learning for third grade students who are low achievers in mathematics due to the method of education (electronic games, the usual method).In light of the results of study, the study has recommended the need to increase the interest in education through electronic educational games because of their effective impact in improving educational achievement. (Author’s abstract)

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الغزاوي، منال محمود. (2019). فعالية الألعاب التعليمية الإلكترونية في التحصيل الدراسي وفي تنمية مهارات التعلم الذاتي لدى طلبة الصف الثالث الأساسي منخفضي التحصيل في مادة الرياضيات (ماجستير). الجامعة الأردنية كلية الدراسات العليا، الأردن. Retrieved from search.shamaa.org