AU - el-Alami, Mohye el Deen Ismail AU - Mohamed, Ahmed el-Sayed Amin AU - el-Saadawi, Omima Magdi AB - Over the last years, game-based learning (GBL) has considered as one of the most promising technologies on learning and teaching practice in and out of formal educational environments. Game-based learning especially electronic instructional ones can be used to improve different skills of pupils. Reviews of relevant researches show that there is a shortage in Arabic electronic instructional game, so that a little Arabic games are being applied in Arab World schools. The purpose of this study is to propose an Arabic instructional design/development model, which can be used to create Arabic game-like learning environments. The study presents an application on the use of electronic instructional games in improving decision taking skill in English language curriculum for sixth grade pupils. (Published abstract) http://search.shamaa.org/abstract_en.gif OP - pp. 601-616 T1 - A proposed electronic instructional game to improve decision taking skill [Article] UL - https://mbse.journals.ekb.eg/article_139398_a28cc3e9070ff1b7bfd7de64190ec02f.pdf Full text (PDF) 1 http://search.shamaa.org/fulltext.gif