ممارسة الألعاب اﻹلكترونية وعلاقتها بدافعية اﻹنجاز الأكاديمي لدى عينة من طلاب المرحلة الثانوية


Ar

The study aimed to identify degree of electronic games practice then detection of the relationship between academic achievement motivation and electronic games practice and to know the differences connotation on these variables between males and females of sample which consisted of 400 students of the secondary stage (209 males, 191 females) their ages ranged between (15: 17) years with an average of 16.11 years and a standard deviation of 0.82. The tools of the study were: Electronic games practice questionnaire, academic achievement motivation scale (prepared by researcher). The results of the study showed that there are fundamental differences between the hypothetical average and the average of the sample degrees on two dimensions, the effect of electronic games, and the trend towards electronic games practice, and the correlations were generally weak and non-significant between electronic games practice and academic achievement motivation, and there are no fundamental differences between males and females on electronic games practice generally. (Published abstract)