توظيف الألعاب الإلكترونية في تنمية الذكاء البصري المكاني ومهارة التخطيط لدى طفل ما قبل المدرسة


Ar

The current study aimed to investigate the effectiveness of employing electronic games in developing visual-spatial intelligence and planning skill among pre-school children. The study sample consisted of (15) boys and girls between the ages of (5-6) years who did not play the target game. In order to achieve the objectives of the study, electronic games suitable for the target sample were identified and included in the daily classes at a rate of (45) minutes per day, four days a week, for one month. The researcher used the visual-spatial intelligence scale prepared by (Al-Khazraji, 2012), and the planning skill scale prepared by (Hassouna et al., 2021). The results showed that there were statistically significant differences between the arithmetic mean of children's response to the visual-spatial intelligence scale in favor of the post application, where the level of visual-spatial intelligence increased in the experimental group in a statistically significant manner compared to the pre-application. The results also revealed statistically significant differences between the arithmetic mean of the children's responses to the planning skill scale and its seven dimensions, in favor of the post application. (Published abstract)