فاعلية استخدام استراتيجية التلعيب إلكترونيا على تنمية الدافعية نحو تعلم مقرر الرياضيات لدى طالبات المرحلة المتوسطة


Ar

The purpose of this study is to identify the effect of using gamification on the development of gamification towards learning mathematics among middle school students in the city of Taif. They were divided into two groups, the control group, which was taught in the usual way and the number of its members (18), and the experimental group, which was taught using gamification and the number of its members (17), and the study tool was a measure of motivation towards learning mathematics, and the data was processed using the accompanying analysis of variance ANCOVA, and the results showed that there are Differences between the average responses of the two groups in the scale of motivation towards learning mathematics in favor of the experimental group, in the two axes challenge and enjoyment of learning, and there were no differences in the axis of confidence and self-efficacy, and in light of the findings of the study, a set of suggestions and recommendations were presented. (Published abstract)